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3votes
0answers
429views

Trying To Understand DOS Game Assembly Instructions [closed]

I am trying to understand assembly language instructions, for a DOS Game. I have looked at the following Link :- https://atrevida.comprenica.com/atrtut07.html reading about how VGA Graphics work in ...
Edward Winch's user avatar
64votes
1answer
8kviews

How did the SNES do the “pixelate” transition effect?

This effect is seen in many SNES games, including Super Mario World. The effect pixelates the screen, and makes the pixels larger, then smaller again when it switches to another scene. It is done so ...
Chewie The Chorkie's user avatar
1vote
1answer
457views

Can the window only be moved once per frame on the Game Boy?

I wanted to cover the top part of the screen to use as a status bar for a game. My idea was to use the Game Boy's window feature to do so. But I ran into a problem: The window's size is fixed to be ...
puppydrum64's user avatar
1vote
0answers
131views

Getting a loading seam to work with 2x2 metatiles

I'm working on a prototype for a scrolling loading seam similar to Pokemon where the screen scrolls incrementally by 8 pixels with each direction button press, and new tile graphics are drawn off the ...
puppydrum64's user avatar
24votes
11answers
11kviews

Why weren't 80s arcade games programmed in C?

I know many arcade games from the 80s were programmed in 68000 assembly. This carried on probably well into the 90s, even though Motorola C compilers existed in the 80s. Why then weren't C compilers ...
Synthetix's user avatar
4votes
1answer
324views

Apple IIc : displaying HGR page 1 in AUX memory

I need to display HGR page 1 ($2000 to $3FFF) located in AUX memory (not in MAIN memory). According to the "Apple IIc Reference Manual - Volume 1", page 45, I must first turn 80Store on by ...
bruno185's user avatar
2votes
0answers
243views

Help debugging a circuit/code for Z80 and TMS9918ANL

I am working on designing a Z80 computer that utilized the TMS9918ANL for graphics. I am currently just trying to make sure the TMS9918ANL is working, so I hooked up the control pins the bus (...
benjamin black's user avatar
2votes
1answer
688views

Using Bresenham's circle algorithm (or another alternative algorithm) to draw an arc [closed]

I'm trying to create some graphics function for a ZX Spectrum (Z80) machine in assembler. I already have the basics except for the arc. I know that there must be some way to draw an arc using the ...
Gusman's user avatar
2votes
2answers
2kviews

Does anyone have an x86 EGA draw pixel routine?

So far, I have gotten by with using the BIOS draw-pixel routine here: http://stanislavs.org/helppc/int_10-c.html This works of course, but I can't imagine that commercial games used this BIOS call as ...
JohnnyStarr's user avatar
20votes
4answers
2kviews

How to use the "darker" CGA palette using x86 Assembly?

For those of you retro developers out there, I am having a hard time figuring out how exactly to select the "darker" color palette in 320x200 CGA mode. Here's what I have so far: setup_cga_graphics: ...
JohnnyStarr's user avatar

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